
Toontrack had mapped the sounds in those loops to their own specific locations that were not sympathetic to my user-created drum map and so while auditioning the loops I would typically only hear kick drum and maybe hi hat and the rest of the sounds were unmapped/unheard or the wrong sound got triggered, like a tom instead of snare etc. So the remapping in SD and custom drum map I made in Sonar worked just fine - until I wanted to audition and drag and drop some of the MIDI drum loops that comes with SD. (The default SD NY drum map in Sonar and the default mapping in SD have the sounds sparsely placed all over the place on my MIDI keyboard and on the drum map on the screen, which I found very disorganized and some of the sounds weren’t mapped on my keyboard at all). I did this so that I could place the drum sounds on very specific keys on my MIDI keyboard just the way I like them for easy/ergonomic playability.

My problem as already stated was that I had created a custom drum map in Sonar X3 that involved remapping the location of the drum sounds inside of Superior Drummer via SD’s “learn” function. I use Superior Drummer 2.4.2 inside of Sonar X3e. Here’s how I did it in case someone would search and find this helpful: I solved my own problem with a work-around. How is that done, or can I find that in the manual? And yes, I have defined keys for ALL of the articulations in the Avatar kit. I’m not sure what you mean by adding by custom drum mapping to Toontrack’s standard drum mapping. Anyway, sorry for the lengthy post, but perhaps this can help someone else out as well. Is there any way to fix that? I would love to be able to use my user-defined drum map AND have the MIDI from Toontrack’s drum packs be triggered properly by my map without having to manually move the unmapped sounds around. And it works great both on my MIDI keyboard and in Sonar X3 where the drum names look very neat and organized in my user-created map in the Piano Roll view – – until I want to audition any of the MIDI drum loops from the Superior Drummer NY MIDI drum pack, THEN some of the sounds end up “unmapped.” Obviously there is a conflict between the way those MIDI drum pack loops were originally mapped by Toontrack and my user-created drum map. This took some time and I had to use a Note Name-to-MIDI Note Number chart. It was a very delicate procedure dealing with Sonar’s Drum Map Manager AND the Superior Drummer MIDI learn function. In order to do that, I had to remap the sounds using the MIDI learn function inside of Superior Drummer itself. But I created a very specific drum map that places the drum sounds on specific keys on my M-Audio Oxygen 61 MIDI keyboard for easy playability. That’s common knowledge to any power-user.

In Sonar X3 I have created my own custom drum map so that in the Piano Roll view, when you change it to your user-created drum map in the Drum Map Manager you see a list of user-defined drum names.

Is there any way I can use my own customized drum map AND somehow have Toontracks MIDI drum loops trigger correctly to my drum map? I mean there must be a way, other than having to manually move the unmapped sounds to where I THINK they should have mapped. If I use the default Avatar NY Superior Drummer map that’s in Sonar X3 AND the default MIDI mapping in Superior Drummer THEN the loops will trigger properly, but as soon as I switch to my user-created drum map AND user-defined MIDI mapping in Superior Drummer (via the MIDI learn function), then the sounds from the MIDI drum pack do not trigger properly and some/most of the sounds in the loop end up “unmapped.” Some of the drum sounds in the MIDI loops, like the kick drum and hi-hat may trigger fine, but the snare and other drum sounds in the loops are “unmapped” and not being heard/triggered when using my user-created drum map in Sonar X3. Basically, the Toontrack MIDI drum pack loops are not triggering properly with my user-defined/customized drum map in Sonar X3. I’m having an issue with Toontrack’s Superior Drummer MIDI mapping and the Toontrack MIDI drum pack loops.
